Simulation
Direct DUT Manipulation
A number of methods exist to directly manipulate the state of the DUT during a simulation, in all cases these methods do not re-target to the ATE because they rely on being able to directly look inside and manipulate the DUT which is not possible in the physical world.
The user is responsible for ensuring that the use of these APIs is safely handled when generating for an ATE or other non-simulation target, normally via one of these constructs:
# Simply skip this unless simulating
unless tester.sim?
tester.peek # ...
end
# Implement differently for ATE
if tester.sim?
tester.poke # ...
else
dut.do_something
end
Poking is the term commonly given to changing the value of a register or other variable, i.e. poking a new value into an existing storage element.
To use the poke
method, supply the net path of the storage element to be changed and the value you want to
change it to:
# Poking a register
tester.poke("dut.my_ip.user_regs.some_reg", 0x1111)
# Poking a memory
tester.poke("dut.my_ip.mem[15]", 0x1111_2222)
The poke method can be used on real variables too, in that case a float should be given as the second
argument instead of an integer to indicate to Origen that a real value net is being poked. e.g. to poke
the value 1
to a real value net then supply 1.0
as the value argument instead of 1
.
tester.poke("dut.my_ip.my_real_var", 1.25)
Peeking allows you to read the value of an internal register or other variable.
The value returned from the peek
method will be
an instance of Origen::Value which can also handle
X
or Z
values.
Normally, if you don’t care about catching Z
or X
cases you can simply call to_i
on the value
returned from peek
, here are some examples:
# Peeking a register
tester.peek("dut.my_ip.user_regs.some_reg").to_i # => 0x1111
# Peeking a memory
tester.peek("dut.my_ip.mem[15]").to_i # => 0x1111_2222
When peeking a real number, X
or Z
states are not supported and a float will be returned.
You must indicate to Origen that you are peeking a real value by supplying a second argument of true
,
or for convenience calling peek_real
instead:
tester.peek("dut.my_ip.my_real_var", true) # => 1.25
tester.peek_real("dut.my_ip.my_real_var") # => 1.25
When poking the DUT, you are changing the value
of a reg or other variable which provides drive. i.e. as soon as the poke
operation is done, the responsibility
for maintaining and driving the new value is down to the DUT.
For this reason, you cannot just poke any net, only those which can store/drive state. In Verilog terms, you can
poke a register but you can’t poke a wire.
With a force, the simulator provides infinite drive/storage of the forced value and this will override any drive produced in the DUT. So when you force a value on a net, that will persist there for the entire simulation regardless of what goes on in the DUT until the force is released.
The force
method has the same arguments as the peek
method:
# Forcing a register
tester.force("dut.my_ip.user_regs.some_reg", 0x1111)
# Forcing a memory
tester.force("dut.my_ip.mem[15]", 0x1111_2222)
# Forcing a real value
tester.force("dut.my_ip.my_real_var", 1.25)
A force can be released by calling the release
method and supplying the net reference:
# Releasing an existing force
tester.release("dut.my_ip.user_regs.some_reg")